Archives

Category: Virtual Worlds

The police have turned to computer games to find the places criminals hide digital evidence in their fight against cybercrime.

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Advanced information overlay technology has long been the preserve of futuristic film and TV fantasies. Here, Peter Warren, reveals how a pioneering California-based company is turning science fiction into hi-tech reality for the masses via its online data-fusion system – with huge implications for the way we view the world.

Ten years ago, the now defunct 3D company Silicon Graphics put together a 3D astral model of the Milky Way for the American Museum of Natural History.

Called the Digital Galaxy Project, the model allowed visitors to fly through our galaxy, marvelling at the sheer size and scale of the system to which our planet belongs, and of which it is such a tiny part.

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Virtual technology is being hailed by experts as one of the possible answers to the credit crunch,  as web designers look for that extra wow factor that can give their sites the edge in the economic downturn.

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The system, which uses autostereoscopic display technology, will be the first time that 3D technology has made it to a mobile for commercial use, and is capable of full resolution, according to Bill Bryan, technical manager of 3M’s St Paul, Minnesota-based Display and Graphics lab.

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The conference is dead, long live the virtual conference.

In a development worthy of the technology it champions, the virtual world conference will debate the issues that excite the architects of virtual worlds in a conference that is set to follow the Sun.

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JAPANESE electronics giant Sharp is to unveil the world’s first commercial use of 3D technology on a computer screen – a development that could bode well for Britain. Sharp plans to launch a notebook computer later this month with a screen that can use conventional 2D technology and a new system showing 3D images.

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A consortium of academic groups and scientists has launched pioneering technology that will allow people to walk the streets of ancient cities and interact with virtual reality reconstructions of their inhabitants.

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